- Class Structure
- Available Cars
- Server Setup
- Points / Championship
4a. Starting Car / Points Eligibility
4b. Car Penalties vs. Driver Penalties
- Half-Point Races
- Driving Aids
- Driver Naming Conventions
- Driver Changes
- Starting Driver
- Race Weekend Schedule
13a. Inappropriate Chatting
14a. Use of Esc in Qualifying
- Race Length
- Race Start Procedure
- Restarting the Race
- Lapped Traffic
- Virtual Mirrors
- Track Cutting
24a. Track Re-Entry
- Black Flags
- Generic Catchall (aka, 12-4-A)
1 - Class Structure
Two classes of racecar will compete in all NASCC events: Prototype and GT (Grand Touring). These two classes will essentially be completely independent of one another, except that they race on the same track at the same time. Points, finishing position, etc, are all class relative. There is no bonus for a GT car beating a Prototype or anything like that.
2 - Available Cars
In the Prototype class, three cars will be available:
- Audi R8
- Pescarolo C60
- Dome S101
In the GT class, three cars will be available:
- Corvette C6R
- Aston Martin DBR9
- Porsche 996 Turbo
3 - Server Setup
The race server will be setup in the following manner:
- Flag Rules - Black Only (no FCYs)
- Fuel Usage - Normal
- Tire Wear - Normal
- Mech. Failures - Off
- Race Start Time - 2:00 PM
- Race Time Scale - Normal
- Type of Start - Standing (see race start procedure for details)
- Race Length Type - Time
- Damage Multiplier - 100%
Additionally, the server's multiplayer.ini will be configured in the following way:
[ Multiplayer Server Options ]
Spectators When Closed="1"
Driver Swap Setups="1"
The server will set all driving aids to off, except Auto-Clutch, which will be allowed (set to On).
4 - Points / Championship
This is a driver championship, not a team championship. Drivers will be given points based on where they finish; the top 10 places in each class will pay points, based on the ALMS's current points system:
In the event of a tie, it will be broken in the usual way (most wins, most 2nd places, etc, wins the tie-break). In the event that the tie cannot be broken (ie, if two drivers drive the entire series with each other in the same car and thus have the same finishes in every race), they will be declared co-champions, or whatever points position they finish in.
In order to score points, the following conditions must be met:
- the driver must drive for at least 25% of the race's official time length
- the driver's car must cover 70% of the class winner's distance
Any driver who finishes the race and meets the above two conditions will be given 1 point if they finish outside the top 10. So it pays to finish even if you won't be in the traditional points paying positions. 10th place will get 1 point regardless of whether they finish or not, assuming they meet the above criteria, of course.
4a - Starting Car / Points Eligibility
Currently, there are no rules to keep people from driving in more than one car throughout the course of a race. Because of this, you can only receive points for the finishing position of one car that you've driven during a race. This will be either (in order of precedence):
- the car that you qualified
- the car that you first drove during the race
Whichever car is your "official points car" is the car you will be awarded points for. This means that if you start a car that only does 2 laps before retiring, you will get 0 points, even if you then hop into a teammate's car and win the race.
4b - Car Penalties vs. Driver Penalties
In the event that a car receives a post-race penalty that affects its placing in the race standings, the points that car and its eligible drivers earn for the race will reflect that change, regardless of which of the car's drivers actually committed the infraction.
If something extreme happens where a driver's actions are clearly uncalled for, and that driver is then forced to sit out a number of races, or banned from the league outright, this will not affect his teammates. Depending on what happened, however, it may get the car excluded from the race that this mysterious event happened in, in which case none of the car's points eligible drivers would get any points.
5 - Half-Point Races
Race Control may, under special circumstances, delcare that a race is a "half-points race" after the race has run. In that case, points will be awarded in the following manner:
The same conditions apply as in normal races, including the "all finishers get 1 point" rule.
This rule will take effect if over 35% of the cars in the class are dropped from the server due to a server-related problem. Depending on which cars get booted, it is possible for one class to be awarded full points, and the other only half. The purpose of this rule is, in case of a server problem, those booted will not be punished as badly as they might be for something that wasn't their fault, and those who remain in the race still have something to race for.
6 - Drivers
A race may be driven by as many drivers as you want (practically speaking, three is probably the limit in most races); one person may drive the entire race himself if he's really into that kind of thing. The only real restriction is that, in order to receive points for an event, a driver must drive at least 25% of the race distance.
If races start filling up, and people who want to race can't because the grid is full, it may then become required for a minimum of two drivers to drive one car. However, I honestly don't see this becoming a problem.
7 - Driving Aids
As detailed in the Server Setup section, only Auto-Clutch is allowed - all other driving aids will be banned. Additionally, the Damage Multiplier will be set to 100% (full damage) so be careful.
8 - Driver Naming Conventions
It would be nice if all drivers used their real names in rFactor itself, but it is not required. If you are the shy type, fake names or nicknames are allowed. This is really more of an aesthetic thing than anything else, so if you want to use a real-looking fake name, that's fine too.
9 - Driver Changes
As I said, driver changes are not required, although they are somewhat "encouraged", I guess.
The server will be set so that drivers cannot use their own setup when getting in a car; that is, the setup that is in the car when the car starts the race will stay in there until the end of the race, aside from any changes made on pit stops.
The exceptions to this are the steering lock and the brake pressure, which each driver can set as he wants them (this is very important for two drivers using steering wheels with different lock-to-lock ranges). To make sure you get the steering lock and brake pressure that you want, create a setup with the proper values for each in it, save it, and "assign" it as your prefered setup.
When doing a driver change, the driver getting in the car should only join the server (as a spectator) a lap or two before he is set to get in the car. You and your teammate need to communicate this however you see fit (TeamSpeak, telephone, whatever). Once the change is made, the driver getting out of the car should leave the server quickly. However, DO NOT exit the server or even the car until your teammate has control of the car; it would be wise to wait until he has driven the car out of the pitstall to be sure.
For details on how the server will be setup for driver changes, see the Server Setup section.
For detailed instructions on actually doing a driver change, see this thread in the forum:
Driver Change Procedure
10 - Starting Driver
The driver who qualifies the car does not have to start the race. However, any driver changes done before the race must be done in the Warmup session. DO NOT change drivers in qualifying. Obviously the driver who qualifies the car must drive it at some point during the race, or attempt to (not all cars finish the race, after all).
11 - Spectators
Spectating is joining the server as a spectator. This is allowed during the race, since this is the only way to do a driver change, but it is limited: you are only to be a spectator for a minute or two before you get in the car. Conversely, if you are the driver getting out of the car, you are only allowed to spectate for the amount of time it takes you to make sure the driver change has been completed; after that, disconnect from the server.
The only people excepted from this are members of Race Control, who may spectate as long as they want/need to.
12 - Race Weekend Schedule
Each race will be run based on the schedule below (times are Eastern Daylight Time):
12:00 pm EDT - Official Practice
1:00 pm EDT - GT Qualifying (15 minute session)
1:20 pm EDT - Prototype Qualifying (15 minute session)
1:40 pm EDT - Warmup / Recon laps
2:00 pm EDT - Race starts
The same schedule in GMT:
4:00 pm GMT - Official Practice
5:00 pm GMT - GT Qualifying (15 minute session)
5:20 pm GMT - Prototype Qualifying (15 minute session)
5:40 pm GMT - Warmup / Recon laps
6:00 pm GMT - Race starts
13 - Chatting
In pre-Qualifying Practice, chatting is allowed.
In Qualifying, chatting is absolutely not allowed - not even if you think the session is over.
In pre-Race Warmup, chatting is allowed most of the time, unless the admin is giving out directions (in which case he will say something like "PLEASE STOP CHATTING FOR A MINUTE").
In the Race, chatting is not allowed. The person you just wrecked will just have to assume you're sorry until you can clear it up after the race.
There are currently not actually any penalties for chatting when you're not supposed to - I am hoping we can just treat this as an ettiquite thing and it won't be a problem. I am also sure the occasional "sorry" or "pitting this lap" will slip out... just don't make a habit of it. If it does become a problem, penalties will be handed out.
Oh yeah, anytime an admin says it is now okay to chat, you can probably do so.
Whispering is fine, as long as the person you're whispering to is okay with it. Like, if you're both GT drivers and it's time for Prototype qualifying. If a driver reports getting unwanted whispers, there will probably be a penalty for that. Generally speaking, don't whisper to someone who is driving. Oh yeah, and whisper with care. If you tell everyone on the server, "w/ Johnny hey john I forget is this how you whisper?", not only will everyone laugh at you, but it will be treated as a normal chat message, and if done at a time when chatting is not allowed, you may be penalized for it.
13a - Inappropriate Chatting
Bashing, flaming, cussing out, whatever you want to call it - it's not allowed. Consider this your warning. Violating this rule will get you a one race ban; extreme cases may get you banned from the league.
14 - Qualifying
The in-game qualifying session will be 35 minutes long. However, drivers in each class will be given 15 minutes in which to set a time.
The GT cars will qualify first, with their session officially starting when the in-game session starts. When 15 minutes have elapsed (with 20 minutes to go in the session), an admin will say something to the effect of "GT QUALIFYING OVER". At this point, you may finish any lap you are on. The first time you cross the line after the admin has given the signal that GT qualifying is over, you are to then proceed to the pits.
At 20 minutes into the session (15 minutes to go), the Prototype cars will be given access to the track and allowed to set their times. Again, an admin will say something like "TRACK OPEN FOR PROTOTYPE QUALIFYING". This time the game will end the session properly.
You are asked not to enter the track (exit the pits) until, as a GT driver, the light turns green at the end of the pitlane, or, as a Prototype driver, you see the admin's message that the track is open for you. If you wish, you are free to queue up at the pit out line and wait, like they do in F1.
Any Prototype driver who fails to set a time, or just plain sets a really slow time and is mixed in with the GT field, will be moved up to the rear of the Prototype grid before the race starts. This obviously also applies to any Prototype driver who was late to qualifying and didn't get a chance to make a lap.
14a - Use of Esc in Qualifying
For the sake of realism, you will not be allowed to "Esc out" of qualifying and then get back on the track, unless you were in your pitbox when you hit Esc. So, if you crash your car and cannot make it SAFELY back to the pits (it's a qualifying session - do not limp around in a dangerous manner and mess up other people's laps), you are to Esc out and stay there for the remainder of the session. If you drive around to your pitbox, you may hit Esc, make changes in the garage (or whatever you needed to Esc out for), and then rejoin the session. At the end of the session, you are asked to drive back around to the pits and Esc from there, although this is not required.
Since we do not have the resources to enforce this as the session happens, the replay of qualifying will be reviewed after the race, and anyone found to be in violation will no be allowed to qualify at the following round.
15 - Race Length
There are two race lengths to keep in mind: the official length - the one that appears on the schedule and is a nice round number like 3:00 or 2:45; and the server race length, which will be a few minutes longer than the official race length. This is to accomodate the pace lap. At 60 mph (pace speed), it takes a minute to cover a mile, so the server race length will equal the official race length + the length of the track in miles (rounded up), so, in theory, the amount of time we are actually racing will be the official race time.
16 - Race Start Procedure
Race starts will be of the "manual rolling start" variety. Which is to say, the server will be set to standing starts, but the race will not start when the lights go green. Instead, when the lights go green (and not before, or else you will get a black flag, and deservedly so since it says right here in the rules not to do it), everyone is to roll off in an orderly fashion, in single file, according to how they qualified. The polesitter will lead the field around for one pace lap at 60 mph / 100 kph.
Do not get right up on the car in front of you; leave a gap of a few carlengths. The GT polesitter should keep himself roughly five seconds behind the last Prototype car. The time gap itself isn't really important, we are just looking to avoid any huge T1 incidents, and having a gap between the Prototype and GT fields will help. GT cars aren't racing the Prototypes anyway, so there is no need to be right up on them.
In each class, the polesitter will start the race when he sees fit, but do it within reason. You know what starts are supposed to look like, so just come off the final corner and start accellerating when you think you're close enough to the line. Do not do any brake checking or anything stupid like that. Since there is no offical green flag signal, no one is to pass anyone before the start line. If someone spins or just inexplicably doesn't go when everyone in front of him is going, you are free to pass that driver.
Oh yeah, any of you Prototype drivers who screwed up somehow in qualifying and are either at the back of the pack or stuck somewhere in the GT field, you will be instructed where and when to pass the GT field and take your place at the rear of the Prototype queue. GT drivers, pay attention to any announcement that a Prototype driver is coming through... you don't want to swerve into him or something. Oh, that brings me to my next point.
Tire warming is not allowed until any cars that were out of position after qualifying have been moved into their proper position by Race Control. Once the field is lined up, you may warm your tires if you must, but any incidents caused by doing so will be the fault of the guy weaving all over the place. Don't do any of that speed up/slow down stuff, though. That tends to lead to bigger problems than just the weaving.
No burnouts, either. Pull away slowly and smoothly, and try to keep the tire smoke/black marks to a minimum.
17 - Restarting the Race
There will be no race restarts, unless something really catostrophic happens. None of that "hey man, we got wrecked, rs?" stuff. You only get one start, so be careful.
18 - Passing
I have no intentions of defining what passing is. We all know how it works. I just want to reiterate, just in case you missed it all those other times it was said, it is up to the passing driver to make a clean pass. Don't go sticking your nose in where it doesn't belong. Now, this doesn't give the driver getting passed carte blanche to drive like a jerk. Safe passing is a two way street. These are relatively long races, so it would usually be wise to not contest a pass too vigorously. That said, it is still a race, and you are all racers, so as long as no one gets overly reckless, I don't really care.
19 - Lapped Traffic
This is dual class racing - there will be lap traffic. Probably incessantly. As a lap car, the most important thing is that you be predictable. Do not try to pull down out of someone's way when they're right on you... since they're probably just about to pull out to pass you. If you go offline to let someone by, stay out there until all the faster cars in the immediate vicinity get by. In general, the lap cars can run their line and the fast cars can find their way around.
Now, when someone comes up to lap you who's in the same class as you, it's not going to be as easy as a Prototype lapping a GT car. Just don't hold them up more than necessary. Now, you don't have to wreck yourself trying to get out of the way, just help them out a little. If they pull to the inside coming to a corner, ease out of it early and let them take it. If you're a control freak, you can pull over for them, just make sure you do it early enough that they won't be caught off guard by it.
However, the bottom line in all of this is, in any situation, the car being passed has the right (but is not required) to run the racing line. When fast traffic comes up behind you, and you are unsure of what to do, just hold your line. Be predictable.
Some of the tracks are quite hard to pass on (hello Lime Rock), so cooperation between lapper and lappee is going to be important.
20 - Headlights
Keep your headlights off, unless you need them to see. Do not flash your lights. The person you are coming up to lap very likely knows you are there. If they hold you up longer than you think they should have, then you can flash your lights at them, but only once, and not in or approaching a corner/braking zone. No one is impressed that you mapped a button and are impatient.
21 - Blocking
When racing for position, you are allowed to defend your position, but do so in a safe manner. When the driver behind you is about to put you one or more laps down, do not block him at all. When a driver comes up to you who is laps behind you, but faster, it's up to you to decide how you want to handle it. Obviously the smart move would be to let him go, but if you want to get yourself spun racing a lapped car, it's up to you.
22 - Virtual Mirrors
Virtual mirrors are not required, but it may be a good idea, especially for GT drivers. To turn Virtual Mirrors while in cockpit on, open your .PLR file in a text editor, and set the following line to 1:
Virtual Rearview In Cockpit="1"
If you aren't sure how to manipulate your player file, ask for help in the forums.
23 - Pitting
When entering the pits, be careful. Don't slow right in front of someone - pull to the side of the track that the pits are on before slowing. When exiting the pits, if there is a pit exit line, stay below it unless the track is completely clear. If there is a pit exit lane, use it (like the one at Laguna Seca).
24 - Track Cutting
We all know what is and isn't a cut. Basically, stay on the track. If you cut the track making a pass, give the spot back. If you cut the track defending a position (and the guy trying to pass you doesn't), give up the spot. If you cut and gain time, even, slow down until you think you've negated it. I don't want to see people consistently running off the track in a way that gains them time. "The track" is considered to be the asphault between the grass, and the curbing. If the curbs are really big, and you're the kind of guy who likes to put your whole car on the curb, knock yourself out. I don't think there are any tracks that we're racing on with any of that paved runoff that you can sometimes use to exit corners faster or anything like that, so I'm not going to worry about that.
24a - Track Re-Entry
If you do go off the track, it is your responsibility to safely re-enter the track. It doesn't matter how you got there - whether it was your fault or someone else's - it is up to you to resume racing without causing further accidents or significantly impeding the progress of those who managed to keep their car on the racing surface. If this means you have to sit and wait for 15 seconds because there is a contiguous line of cars passing you, then you'll just have to sit and wait for 15 seconds.
In the event that your method of track re-entry causes other drivers problems, expect a penalty.
25 - Black Flags
If the game gives you a black flag penalty, serve it. Period. No one is going to clear your black flag (assuming that is even possible in rFactor). If you think the black flag was in error, file a protest about it after the race. RC will review the circumstances of the penalty and attempt to right any wrongs. It would be nice to fix these problems as they happen, but the reality is things happen too fast during a race to do this.
26 - Protests
If you feel you were in some way wronged in the race, and the person who wronged you either went unpenalized, or didn't get a harsh enough penalty, you are free to bring this to the attention of Race Control, ie me. You can contact me however you want, although the best method would probably be a Private Message on this forum. I and any Race Control-type assistants I may have will review the situation and do what we feel the situation warrants. Don't be too shy about sending off a protest - we may not have someone in RC to watch the race as it happens, so it is very easy for us to miss things.
In the event that your beef is with something I did, well, treat it the same way. I will pass it along to the rest of Race Control, and if need be, simply post it for public discussion. I don't want anyone to feel that I am getting preferential treatment or anything, so I will probably actually be more likely to give myself a penalty than anyone else.
These protest may be filed on the day of the race, or the day after. The cutoff will be the end of the day (11:59 pm EDT) after the race.
Conversely, if you were penalized and feel it was too harsh, you are free to do the same thing (contact me about it). You will have the same period of time to file your protest as above, if it was an in race penalty. For a post-race penalty, you will have 24 hours after the penalty was handed out to file. If you want, for protesting a post-race penalty, you can just reply to the thread you were penalized in if you don't feel like being discreet. Let's just not go all public pissing match about it, okay?
27 - Generic Catchall
I have tried to be as complete as possible in writing these rules (as many of you probably figured out when you saw the size of the scrollbar). However, that doesn't mean I didn't overlook something. If we (Race Control) think you did something that deserves a penalty, we may just go and penalize you even if your particular infraction is not in the rulebook. Obviously that is not something anybody wants, but I'm sure I've overlooked something, somewhere, so I'm putting this rule here just in case I need it. Consider this NASCC's version of NASCAR's "Actions detrimental to stock car racing" rule.
NASCC Rules v 1.3 - last updated Sep 28